P+ - Kirby - Subaction - SpecialNHoldS

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Stats

IASA: None
Subaction Index: 0x306

Scripts

Main

    GFX

    1. if ((LongtermAccessInt (0x48) Equal scalar(39)))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 138, graphic: 2, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 282, graphic: 2, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. loop Infinite times:
      1. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
      2. SyncWait(5.0)

    SFX

      Other

      1. ItemVisibility(false)
      2. AsyncWait(1.0)
      3. RumbleLoop { unk1: 2, unk2: 5 }
      4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
      5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
      6. Goto(SpecialNHoldS Other 0x9388)