P+ - Kirby - Subaction - SpecialN_23

|

Stats

IASA: None
Subaction Index: 0x2e0

Scripts

Main

  1. AsyncWait(1.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. AsyncWait(2.0)
  4. ChangeHurtBoxStateSpecific { bone: 430, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 431, state: IntangibleFlashing }
  6. AsyncWait(12.0)
  7. SoundEffect1(58)
  8. SoundEffect1(112)
  9. SoundEffect1(4718)
  10. AsyncWait(20.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  12. AsyncWait(22.0)
  13. ChangeHurtBoxStateAll { state: Normal }
  14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3), Bool(true), Bool(true)] }
  15. AsyncWait(48.0)
  16. AllowInterrupts
  17. DisableInterruptGroup(AirDodge)

GFX

  1. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  2. AsyncWait(2.0)
  3. FlashEffectOverlay { red: 175, green: 0, blue: 255, alpha: 100 }
  4. SyncWait(2.0)
  5. RemoveFlashEffect
  6. SyncWait(5.0)
  7. FlashEffectOverlay { red: 120, green: 0, blue: 180, alpha: 125 }
  8. SyncWait(2.0)
  9. RemoveFlashEffect
  10. SyncWait(5.0)
  11. FlashEffectOverlay { red: 120, green: 0, blue: 180, alpha: 75 }
  12. SyncWait(8.0)
  13. RemoveFlashEffect

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(1212)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 404, x_offset: 7.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
  4. CreateHitBox(HitBoxArguments { bone_index: 430, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 431, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 2.5, y_offset: 0.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(16.0)
  7. DeleteAllHitBoxes

Other

  1. AsyncWait(17.0)
  2. FrameSpeedModifier { multiplier: 1.7, unk: 0 }