P+ - Kirby - Subaction - SpecialNFuwa

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Stats

IASA: None
Subaction Index: 0x325

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x46) }

GFX

  1. loop 17 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.435, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
    3. SyncWait(3.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.435, randomize: None, terminate_with_animation: true })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
    6. SyncWait(3.0)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
    8. SyncWait(1.0)

SFX

  1. SoundEffect1(4728)
  2. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 0 }
  3. AsyncWait(12.0)
  4. loop 36 times:
    1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThanOrEqual scalar(1.02)))
      1. IfStatementAnd ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThanOrEqual scalar(-0.69)))
      2. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
      3. FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 0.069 }
      4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Constant(0.0) }
    2. SyncWait(1.0)

Other

  1. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
  2. AsyncWait(4.0)
  3. AllowInterrupts
  4. DisableInterruptGroup(AirDodge)
  5. DisableInterruptGroup(AirSpecial)
  6. AsyncWait(7.0)
  7. SetColorOfFlashEffectLight { transition_time: 70, red: 48, green: 0, blue: 128, alpha: 150 }
  8. loop 46 times:
    1. if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.5)))
      1. DisableMovement2(DisableVertical)
      2. SetAnimationAndTimerFrame(67.0)
    2. SyncWait(1.0)
  9. AsyncWait(68.0)
  10. DisableMovement2(DisableVertical)