P+ - Kirby - Subaction - SpecialNFuwa
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x325 | 
            
            Scripts
            Main
            - BoolVariableSetTrue { variable: LongtermAccessBool (0x46) }
GFX
            - loop 17 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.435, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.435, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
 
SFX
            - SoundEffect1(4728)
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 0 }
- AsyncWait(12.0)
- loop 36 times: - if ((InternalConstantInt(HorizontalCharacterVelocity) LessThanOrEqual scalar(1.02))) - IfStatementAnd ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThanOrEqual scalar(-0.69)))
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 0.069 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Constant(0.0) }
 
- SyncWait(1.0)
 
Other
            - FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
- AsyncWait(4.0)
- AllowInterrupts
- DisableInterruptGroup(AirDodge)
- DisableInterruptGroup(AirSpecial)
- AsyncWait(7.0)
- SetColorOfFlashEffectLight { transition_time: 70, red: 48, green: 0, blue: 128, alpha: 150 }
- loop 46 times: - if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.5))) - DisableMovement2(DisableVertical)
- SetAnimationAndTimerFrame(67.0)
 
- SyncWait(1.0)
 
- AsyncWait(68.0)
- DisableMovement2(DisableVertical)