P+ - Kirby - Subaction - SpecialNHold_6
|
Stats
IASA: |
None |
Subaction Index: |
0x2f2 |
Scripts
Main
- Subroutine(0x3c698)
GFX
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- if ((LongtermAccessInt (0x48) Equal scalar(38)))
- FlashEffectLight { red: 230, green: 128, blue: 255, alpha: 200, light_source_x: -135.0, light_source_y: -10.0 }
- SyncWait(1.0)
- SetColorOfFlashEffectLight { transition_time: 10, red: 230, green: 128, blue: 255, alpha: 100 }
- else
- FlashEffectLight { red: 128, green: 230, blue: 255, alpha: 200, light_source_x: -135.0, light_source_y: -10.0 }
- SyncWait(1.0)
- SetColorOfFlashEffectLight { transition_time: 10, red: 128, green: 230, blue: 255, alpha: 100 }
- SyncWait(10.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- if ((LongtermAccessInt (0x48) Equal scalar(38)))
- SoundEffectTransient(16525)
- SoundEffectTransient(16525)
- else
- SoundEffectTransient(3046)
Other
- ItemVisibility(false)
- AsyncWait(20.0)
- RumbleLoop { unk1: 9, unk2: 55 }