P+ - Kirby - Subaction - SpecialNHold_6

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Stats

IASA: None
Subaction Index: 0x2f2

Scripts

Main

  1. Subroutine(0x3c698)

GFX

  1. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. if ((LongtermAccessInt (0x48) Equal scalar(38)))
      1. FlashEffectLight { red: 230, green: 128, blue: 255, alpha: 200, light_source_x: -135.0, light_source_y: -10.0 }
      2. SyncWait(1.0)
      3. SetColorOfFlashEffectLight { transition_time: 10, red: 230, green: 128, blue: 255, alpha: 100 }
    3. else
      1. FlashEffectLight { red: 128, green: 230, blue: 255, alpha: 200, light_source_x: -135.0, light_source_y: -10.0 }
      2. SyncWait(1.0)
      3. SetColorOfFlashEffectLight { transition_time: 10, red: 128, green: 230, blue: 255, alpha: 100 }
    4. SyncWait(10.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)

SFX

  1. if ((LongtermAccessInt (0x48) Equal scalar(38)))
    1. SoundEffectTransient(16525)
    2. SoundEffectTransient(16525)
  2. else
    1. SoundEffectTransient(3046)

Other

  1. ItemVisibility(false)
  2. AsyncWait(20.0)
  3. RumbleLoop { unk1: 9, unk2: 55 }