P+ - Kirby - Subaction - SpecialNStart_17

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Stats

IASA: None
Subaction Index: 0x2ea

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x3bc00 }
  2. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  3. GenerateArticle { article_id: 13, subaction_only: true }
  4. ArticleVisibility { article_id: 13, visibility: false }
  5. GenerateArticle { article_id: 14, subaction_only: true }
  6. ArticleVisibility { article_id: 14, visibility: false }
  7. AsyncWait(3.0)
  8. ArticleVisibility { article_id: 13, visibility: true }
  9. AsyncWait(4.0)
  10. ArticleVisibility { article_id: 14, visibility: true }
  11. AsyncWait(5.0)
  12. AsyncWait(17.0)
  13. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(6963)

Other

  1. AsyncWait(3.0)
  2. ItemVisibility(false)