P+ - Kirby - Subaction - SpecialNStart_16

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Stats

IASA: None
Subaction Index: 0x2e4

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x3bc00 }
  2. GenerateArticle { article_id: 13, subaction_only: true }
  3. ArticleVisibility { article_id: 13, visibility: false }
  4. GenerateArticle { article_id: 14, subaction_only: true }
  5. ArticleVisibility { article_id: 14, visibility: false }
  6. AsyncWait(3.0)
  7. ArticleVisibility { article_id: 13, visibility: true }
  8. AsyncWait(4.0)
  9. ArticleVisibility { article_id: 14, visibility: true }
  10. AsyncWait(5.0)
  11. AsyncWait(17.0)
  12. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(6875)

Other

  1. AsyncWait(3.0)
  2. ItemVisibility(false)