P+ - Kirby - Subaction - CatchDash
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Stats
IASA: |
None |
Hitboxes active: |
10-11 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(9.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 433, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 400, size: 3.0, x_offset: 0.0, y_offset: 5.5, z_offset: 7.5, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 400, size: 2.9, x_offset: 0.0, y_offset: 5.4, z_offset: 4.5, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(8.0)
- SoundEffect1(107)
- SyncWait(6.0)
- SoundEffect1(3126)
- SyncWait(7.0)
- SoundEffect1(3126)
- SyncWait(7.0)
- SoundEffect1(3126)
- SyncWait(5.0)
- SoundEffect1(3088)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(32.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }