P+ - Squirtle - Subaction - CatchDash

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Stats

IASA: 40
Hitboxes active: 8-9
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.2, x_offset: 0.0, y_offset: 6.56, z_offset: 7.15, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 2.8, x_offset: 0.0, y_offset: 6.56, z_offset: 2.97, set_action: 61, target: AerialAndGrounded, unk: None })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 2.8, x_offset: 0.0, y_offset: 6.56, z_offset: -1.8133334, set_action: 61, target: AerialAndGrounded, unk: None })
  5. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  6. SyncWait(2.0)
  7. DeleteAllGrabBoxes
  8. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  9. AsyncWait(39.0)
  10. AllowInterrupts

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffectTransient(5544)
    3. SyncWait(5.0)
    4. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    5. SyncWait(6.0)
    6. SoundEffect1(5521)
    7. SyncWait(15.0)
    8. SoundEffect1(5547)
    9. SyncWait(11.0)
    10. SoundEffect1(5546)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    2. AsyncWait(17.0)
    3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }