P+ - Lucas - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 15-23
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Frame:16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d

Frames:17-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d

Frames:21-23

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 Grab set action: 0x3d

Scripts

Main

  1. GenerateArticle { article_id: 4, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(1)] }
  3. AsyncWait(14.0)
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 5.25, z_offset: 7.41, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 5.05, z_offset: 12.3, set_action: 61, target: AerialAndGrounded, unk: None })
  6. SyncWait(1.0)
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 5.05, z_offset: 18.0, set_action: 61, target: GroundedOnly, unk: None })
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 5.05, z_offset: 23.25, set_action: 61, target: GroundedOnly, unk: None })
  9. SyncWait(1.0)
  10. DeleteGrabBox(0)
  11. DeleteGrabBox(1)
  12. SyncWait(4.0)
  13. DeleteGrabBox(2)
  14. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  15. SyncWait(3.0)
  16. DeleteAllGrabBoxes
  17. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  18. FrameSpeedModifier { multiplier: 1.38, unk: 0 }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(109)
    3. SyncWait(4.0)
    4. SoundEffect1(106)
    5. SoundEffect1(107)
    6. AsyncWait(54.0)
    7. SoundEffect1(108)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(5), Bool(true)] }
    2. AsyncWait(40.0)
    3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }