P+ - Lucas - Subaction - SpecialLwHold
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
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20 |
21 |
Stats
IASA: |
None |
Hitboxes active: |
1-2, 11-12 |
Hitbox set 0 hits: |
1, 11 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
80 |
80 |
Normal |
MagicZap |
false |
0.4 |
0 |
2 |
1 |
|
0 |
1 |
2 |
30 |
0 |
80 |
80 |
Normal |
MagicZap |
false |
0.4 |
0 |
2 |
1 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
0 |
80 |
Normal |
MagicZap |
false |
0.4 |
2 |
1 |
|
0 |
1 |
2 |
0 |
0 |
80 |
Normal |
MagicZap |
false |
0.4 |
2 |
1 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 30, kbg: 80, shield_damage: 0, bkb: 0, size: 3.8, x_offset: 0.0, y_offset: 6.3, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 0.4, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 30, kbg: 80, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 6.3, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 0.4, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(8.0)
- loop Infinite times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 3.8, x_offset: 0.0, y_offset: 6.3, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 0.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 6.3, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 0.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(8.0)
GFX
- FlashEffectLight { red: 80, green: 0, blue: 255, alpha: 115, light_source_x: 0.0, light_source_y: 180.0 }
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 9, unk2: 0 }