P+ - Lucas - Subaction - AttackAirLw
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1 |
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3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
18 |
19 |
20 |
21 |
22 |
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26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
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42 |
43 |
44 |
Stats
IASA: |
43 |
Auto Cancel Window: |
1-3, 30-44 |
Auto Cancel Lag: |
4 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
4-6, 11-13, 19-21 |
Hitbox set 0 hits: |
4, 11, 19 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
33 |
49 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
0 |
33 |
49 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
2 |
3 |
30 |
0 |
100 |
365 |
Normal |
Kick |
3 |
3 |
|
0 |
3 |
3 |
30 |
0 |
100 |
365 |
Normal |
Kick |
3 |
3 |
|
Frames:11-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
33 |
49 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
0 |
33 |
49 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
2 |
3 |
30 |
0 |
100 |
365 |
Normal |
Kick |
3 |
3 |
|
0 |
3 |
3 |
30 |
0 |
100 |
365 |
Normal |
Kick |
3 |
3 |
|
Frames:19-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
35 |
150 |
270 |
Electric |
Kick |
4 |
4 |
|
0 |
1 |
5 |
35 |
150 |
270 |
Electric |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 49, shield_damage: 0, bkb: 33, size: 3.25, x_offset: 0.0, y_offset: -3.25, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 49, shield_damage: 0, bkb: 33, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.25, x_offset: 0.0, y_offset: -3.25, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 49, shield_damage: 0, bkb: 33, size: 3.25, x_offset: 0.0, y_offset: -3.25, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 49, shield_damage: 0, bkb: 33, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.25, x_offset: 0.0, y_offset: -3.25, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 35, size: 4.5, x_offset: 0.0, y_offset: -4.1, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 35, size: 5.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.66, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(42.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.45, randomize: None, terminate_with_animation: false })
SFX
- SyncWait(3.0)
- SoundEffect1(55)
- SoundEffect1(5131)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(10.0)
- SoundEffect1(55)
- SoundEffect1(5131)
- AsyncWait(18.0)
- SoundEffect1(55)
- SoundEffect1(5131)
Other
- Subroutine(0x2342c)
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.52498335, randomize: None, terminate_with_animation: false })
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.65, randomize: None, terminate_with_animation: false })
- Rumble { unk1: 18, unk2: 0 }