P+ - Lucas - Subaction - SpecialNHold
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Stats
IASA: |
None |
Subaction Index: |
0x1cf |
Scripts
Main
- loop Infinite times:
- SyncWait(1.0)
- FloatVariableAdd { variable: LongtermAccessFloat (0x3d), value: 1 }
GFX
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(29), Value(0), Scalar(0.0), Scalar(14.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 8 }), Scalar(4.0), Scalar(4.0), Scalar(4.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Bool(true)] }
- SyncWait(5.0)
SFX
- SoundEffectTransient(5197)
Other
- RumbleLoop { unk1: 9, unk2: 0 }
- loop Infinite times:
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: LongtermAccessFloat (0x3d) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: 0.00625 }
- FloatVariableAdd { variable: RandomAccessFloat (0x8), value: 0.5 }
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 170 }
- SyncWait(4.0)
- RemoveFlashEffect
- if ((LongtermAccessFloat (0x3d) LessThan scalar(30)))
- SyncWait(16.0)
- else
- if ((LongtermAccessFloat (0x3d) LessThan scalar(60)))
- SyncWait(12.0)
- else
- if ((LongtermAccessFloat (0x3d) LessThan scalar(90)))
- SyncWait(7.0)
- else
- SyncWait(4.0)