P+ - Lucas - Subaction - SpecialLwEnd
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Stats
IASA: |
None |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
77 |
80 |
127 |
Electric |
MagicZap |
false |
false |
3 |
4 |
|
0 |
1 |
4 |
77 |
80 |
127 |
Electric |
MagicZap |
false |
false |
3 |
4 |
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Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 127, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 77, size: 3.8, x_offset: 0.0, y_offset: 6.3, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 127, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 77, size: 4.1, x_offset: 0.0, y_offset: 6.3, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- if (OnGround)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x12d) }
- EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 32, bone: 0, x_offset: 0.0, y_offset: 6.5, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundEffect1(7932)
Other
- SlopeContourStand { leg_bone_parent: 6 }