P+ - Lucas - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

    GFX

    1. AsyncWait(4.0)
    2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(9.0)
    4. EnableInterrupt(10009)

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect1(5167)
    3. AsyncWait(17.0)
    4. SoundEffect2(5218)
    5. SyncWait(5.0)
    6. SoundEffect2(5216)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    2. Rumble { unk1: 21, unk2: 0 }
    3. AsyncWait(3.0)
    4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(5), Bool(true)] }
    5. AsyncWait(13.0)
    6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }
    7. BoolVariableSetTrue { variable: LongtermAccessBool (0x7a) }
    8. BoolVariableSetFalse { variable: LongtermAccessBool (0x12d) }