P+ - Lucas - Subaction - Swing3

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Stats

IASA: None
Hitboxes active: 9-11
Hitbox set 0 hits: 9
Subaction Index: 0x122

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 8 30 80 361 Slash Slash 4 5 5

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 2, unk2: 0.4 }
  3. AsyncWait(3.0)
  4. ItemSetProperty { unk1: 4, unk2: 2.4 }
  5. AsyncWait(8.0)
  6. Subroutine(External: gameAnimCmd_SwordSwing3Common)
  7. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 22, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  8. AsyncWait(11.0)
  9. DeleteAllHitBoxes
  10. ItemSetProperty { unk1: 20, unk2: 1.0 }

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
      2. AsyncWait(4.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      4. AsyncWait(8.0)
      5. Rumble { unk1: 17, unk2: 0 }
      6. AsyncWait(29.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }