P+ - Lucas - Subaction - AirCatch

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Stats

IASA: None
Hitboxes active: 8-11
Hitbox set 0 hits: 8
Subaction Index: 0xea

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 8 30 70 70 Normal Punch 1 5 5

Scripts

Main

  1. GenerateArticle { article_id: 4, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(4)] }
  3. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 15 }
  4. if ((InternalConstantInt(PreviousAction) Equal scalar(33)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -0.75 }
    3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    4. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. AsyncWait(6.0)
  6. AsyncWait(7.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  8. ChangeHurtBoxStateSpecific { bone: 57, state: IntangibleFlashing }
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  10. SyncWait(1.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 4.5, z_offset: 11.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  13. SyncWait(1.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  15. SyncWait(2.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(32.0)
  18. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(8)] }

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(109)
    3. SyncWait(4.0)
    4. SoundEffect1(106)
    5. SoundEffect1(107)
    6. SyncWait(40.0)
    7. SoundEffect1(108)

    Other

    1. ItemVisibility(false)