P+ - Samus - Subaction - AirCatch

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |

Stats

IASA: None
Hitboxes active: 9-18
Hitbox set 0 hits: 9
Subaction Index: 0xea

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 20 40 361 Electric Shock 1 3 4

Frames:15-18

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 7 40 40 361 Electric Shock 1 5 5

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 20 }
  2. GenerateArticle { article_id: 7, subaction_only: true }
  3. ArticleVisibility { article_id: 7, visibility: false }
  4. AsyncWait(8.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  6. ArticleVisibility { article_id: 7, visibility: true }
  7. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(7), Value(1)] }
  8. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(1.0)
  10. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  11. AsyncWait(14.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(18.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(40.0)
  16. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(7), Value(3)] }
  17. AsyncWait(50.0)
  18. ArticleRemove(7)

GFX

    SFX

    1. AsyncWait(7.0)
    2. SoundEffect1(2842)

    Other