P+ - Samus - Subaction - AttackS4Hi
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Stats
IASA: |
37 |
Hitboxes active: |
3-6 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x57 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
30 |
104 |
361 |
Flame |
Burn |
8 |
7 |
|
0 |
1 |
15 |
30 |
104 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
2 |
15 |
30 |
104 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
3 |
15 |
32 |
104 |
361 |
Flame |
Burn |
8 |
7 |
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Scripts
Main
- if ((LongtermAccessInt (0x63) Equal scalar(0)))
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 4.3, x_offset: -5.16, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 3.49, x_offset: 1.72, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- Goto(0x21348)
- else
- Subroutine(0x24a4c)
GFX
- Goto(AttackS4S GFX 0x11b48)
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(168)
- SoundEffect1(2915)
- SoundEffect1(112)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }