P+ - Samus - Subaction - AttackS4Lw

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Stats

IASA: 37
Hitboxes active: 3-6
Hitbox set 0 hits: 3
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 30 104 361 Flame Burn 7 7
0 1 13 30 104 361 Normal Kick 7 7
0 2 13 30 104 361 Normal Kick 7 7
0 3 15 32 104 361 Flame Burn 8 7

Scripts

Main

  1. if ((LongtermAccessInt (0x63) Equal scalar(0)))
    1. AsyncWait(2.0)
    2. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 4.3, x_offset: -5.16, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 3.49, x_offset: 1.72, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    5. Goto(0x21348)
  2. else
    1. Subroutine(0x24a4c)

GFX

  1. Goto(AttackS4S GFX 0x11b48)

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(168)
  4. SoundEffect1(2915)
  5. SoundEffect1(112)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
  3. AsyncWait(2.0)
  4. Rumble { unk1: 17, unk2: 0 }