P+ - Samus - Subaction - FinalAir

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Fully Intangible: 1-31
Subaction Index: 0x1e2

Scripts

Main

  1. if (not(ArticleExists value(4)))
    1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
    2. ArticleEvent(3)
    3. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -12 }
    4. GenerateArticle { article_id: 4, subaction_only: true }
    5. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 12 }
    6. GenerateArticle { article_id: 4, subaction_only: true }
    7. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -24 }
    8. GenerateArticle { article_id: 4, subaction_only: true }
    9. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 24 }
    10. GenerateArticle { article_id: 4, subaction_only: true }
    11. ArticleEvent(4)

GFX

    SFX

    1. SoundEffectStop(2900)
    2. SoundEffectVictory(2867)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. ItemVisibility(false)
    3. Subroutine(Final Other 0x5ac0)