P+ - Squirtle - Subaction - FinalAir
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
Stats
IASA: |
None |
Fully Intangible: |
1-159 |
Hitboxes active: |
21-122 |
Hitbox set 0 hits: |
23, 33, 43, 53, 63, 73, 83, 93, 103, 113 |
Hitbox set 1 hits: |
21 |
Subaction Index: |
0x1c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:21-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:23-27
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:28-32
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:33-37
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:38-42
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:43-47
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:48-52
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:53-57
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:58-62
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:63-67
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:68-72
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:73-77
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:78-82
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:83-87
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:88-92
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:93-97
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:98-102
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:103-107
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:108-112
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Frames:113-117
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
AP |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
0 |
4 |
22 |
0 |
30 |
88 |
90 |
Water |
Unknown(72) |
AD |
false |
1 |
0.3 |
0 |
false |
11 |
10 |
|
Frames:118-122
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
1 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
2 |
1 |
90 |
60 |
30 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
1 |
3 |
1 |
0 |
0 |
0 |
170 |
Water |
Unknown(72) |
false |
0.8 |
0 |
5 |
false |
2 |
2 |
|
Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- CameraCloseup(CameraCloseup { zoom_time: 20, unk: 0, distance: 2.0, x_angle: 0.0, y_angle: 0.0 })
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(7.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.15 }
- AsyncWait(16.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.4 }
- CameraNormal
- UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(20.0), Scalar(-30.0), Scalar(20.0), Scalar(5.0)] }
- AsyncWait(20.0)
- IntVariableSet { variable: RandomAccessInt (0xa), value: 1212765217 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 46, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 170, wdsk: 90, kbg: 30, shield_damage: 0, bkb: 60, size: 13.0, x_offset: 25.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 46, hitbox_id: 1, set_id: 1, damage: Constant(1.0), trajectory: 170, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 26.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 1, damage: Constant(1.0), trajectory: 170, wdsk: 90, kbg: 30, shield_damage: 0, bkb: 60, size: 13.0, x_offset: 25.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 1, damage: Constant(1.0), trajectory: 170, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 26.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- loop 5 times:
- IntVariableSet { variable: RandomAccessInt (0xa), value: 1212765217 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 46, hitbox_id: 4, set_id: 0, damage: Constant(22.0), trajectory: 90, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 30, size: 14.0, x_offset: 0.0, y_offset: 100.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.3, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- DeleteHitBox(4)
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 1, hitbox_id: 4, set_id: 0, damage: Constant(22.0), trajectory: 90, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 30, size: 14.0, x_offset: 0.0, y_offset: 100.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.3, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- DeleteHitBox(4)
- SyncWait(5.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- DeleteAllHitBoxes
GFX
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 94, bone: 46, x_offset: 0.0, y_offset: 10.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 94, bone: 46, x_offset: 0.0, y_offset: 26.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 94, bone: 1, x_offset: 0.0, y_offset: 10.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 94, bone: 1, x_offset: 0.0, y_offset: 26.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: true })
- loop 5 times:
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 0 }
- SoundEffect1(5575)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 46, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.3, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 46, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 46, x_offset: 0.0, y_offset: 5.0, z_offset: 30.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 230.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 46, x_offset: 0.0, y_offset: 5.0, z_offset: -30.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 50.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 1, x_offset: 0.0, y_offset: 5.0, z_offset: -30.0, x_rotation: 270.0, y_rotation: 0.0, z_rotation: 230.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 1, x_offset: 0.0, y_offset: 5.0, z_offset: 30.0, x_rotation: 270.0, y_rotation: 0.0, z_rotation: 50.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
- ScreenShake { magnitude: 0 }
- SoundEffect1(5564)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 1, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.3, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 1, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(94), Bool(true), Bool(true)] }
SFX
- AsyncWait(7.0)
- SoundEffect1(5521)
- SyncWait(2.0)
- SoundEffect1(2221)
- AsyncWait(19.0)
- SoundEffect1(5588)
- SoundEffect1(5519)
- loop 25 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 46, x_offset: 0.0, y_offset: 5.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 46, x_offset: 0.0, y_offset: 5.0, z_offset: -15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 1, x_offset: 0.0, y_offset: 5.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 1, x_offset: 0.0, y_offset: 5.0, z_offset: -15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(4.0)
- SoundEffect1(2232)
Other
- AsyncWait(18.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(20.0)
- loop Infinite times:
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 46, new_x_offset: 25.0, new_y_offset: 4.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 1, new_x_offset: 25.0, new_y_offset: 4.0, new_z_offset: 0.0 })
- SyncWait(0.4)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 1, new_x_offset: -25.0, new_y_offset: 4.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: -25.0, new_y_offset: 4.0, new_z_offset: 0.0 })
- SyncWait(0.4)