P+ - Squirtle - Subaction - CatchTurn
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Stats
IASA: |
None |
Hitboxes active: |
9-10 |
Subaction Index: |
0x6e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(8.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.2, x_offset: 0.0, y_offset: 6.54, z_offset: -9.45, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 2.8, x_offset: 0.0, y_offset: 6.54, z_offset: -3.7999833, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 2.5, x_offset: 0.0, y_offset: 6.54, z_offset: 0.87, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-1.8133334)))
- SetVelocity { x_vel: -1.8133334, y_vel: 0.0 }
SFX
- AsyncWait(7.0)
- SoundEffectTransient(5544)
- SyncWait(5.0)
- UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(1.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(2.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(3.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 20 }