P+ - Snake - Subaction - CatchTurn
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Stats
IASA: |
None |
Hitboxes active: |
9-10 |
Subaction Index: |
0x6e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(8.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.6, x_offset: 0.0, y_offset: 8.77, z_offset: -14.085, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.6, x_offset: 0.0, y_offset: 8.77, z_offset: -10.3, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.6, x_offset: 0.0, y_offset: 8.77, z_offset: -6.5, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- BoolVariableSetTrue { variable: LongtermAccessInt (0x43) }
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 14, bone: 0, x_offset: -13.5, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(7.0)
- SoundEffect1(110)
- SyncWait(5.0)
- SoundEffectStop(110)
Other
- SlopeContourStand { leg_bone_parent: 6 }