P+ - Snake - Subaction - AttackLw4

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Stats

IASA: 25
Subaction Index: 0x60

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.44, unk: 0 }
  2. AsyncWait(13.0)
  3. GenerateArticle { article_id: 0, subaction_only: true }
  4. AsyncWait(32.0)
  5. ArticleEvent(0)
  6. AsyncWait(34.0)
  7. AllowInterrupts
  8. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

  1. if (FacingLeft)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 6, bone: 0, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 6, bone: 0, x_offset: -2.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(13.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectStop(105)
  2. AsyncWait(28.0)
  3. SoundEffect1(6375)
  4. AsyncWait(32.0)
  5. SoundEffect1(6364)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }