P+ - Bowser - Subaction - AttackLw4
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Stats
IASA: |
53 |
Partially Intangible: |
4-37 |
Hitboxes active: |
4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22 |
Hitbox set 0 hits: |
4, 7, 10, 13, 16, 19, 22 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
1 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
2 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
3 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
1 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
2 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
3 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
1 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
2 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
3 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
1 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
2 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
3 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
1 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
2 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
3 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
1 |
2 |
40 |
50 |
150 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
2 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
0 |
3 |
2 |
40 |
50 |
190 |
Slash |
Slash |
false |
3 |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
75 |
150 |
125 |
Slash |
Burn |
false |
4 |
4 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x23910)
- Subroutine(0x2d680)
- Subroutine(0x15000)
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 150, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 40, size: 6.5, x_offset: 0.0, y_offset: -7.245, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 150, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 40, size: 6.5, x_offset: 0.0, y_offset: -7.245, z_offset: 9.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 190, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 1.935, z_offset: 7.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 190, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 1.935, z_offset: -5.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 125, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 75, size: 12.5, x_offset: 0.0, y_offset: 8.729983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- RemoveFlashEffect
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(43.0)
- Subroutine(0x14ed8)
- AsyncWait(58.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 51, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 51, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
SFX
- AsyncWait(1.0)
- SoundEffectStop(105)
- SoundVoiceLow
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffectTransient(3762)
- SoundEffect1(3759)
- SyncWait(7.0)
- SoundEffect1(3750)
- SoundEffect1(3757)
- SyncWait(6.0)
- SoundEffect1(3750)
- SoundEffect1(3758)
- SyncWait(8.0)
- SoundEffect1(3750)
- SoundEffect1(3755)
- SyncWait(15.0)
- SoundEffect1(3750)
- SoundEffect1(3756)
- SyncWait(14.0)
- SoundEffect1(3744)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- ScreenShake { magnitude: 1 }
- AsyncWait(7.0)
- RumbleLoop { unk1: 2, unk2: 35 }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- ScreenShake { magnitude: 1 }
- AsyncWait(9.0)
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ScreenShake { magnitude: 1 }
- AsyncWait(43.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(55.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }