P+ - Bowser - Subaction - Attack12

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Stats

IASA: 24
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x49

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 50 100 361 Slash Slash 6 4 4
0 1 5 50 100 361 Slash Slash 6 4 4
0 2 5 50 100 361 Slash Slash 6 4 4

Scripts

Main

  1. AsyncWait(3.0)
  2. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  3. AsyncWait(7.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 50, size: 4.3, x_offset: -6.57, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 50, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 50, size: 3.91, x_offset: 6.57, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(3.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(25.0)
  11. AllowInterrupts

GFX

    SFX

    1. AsyncWait(7.0)
    2. SoundEffect1(3754)
    3. SoundEffect1(55)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(7.0)
    3. Rumble { unk1: 17, unk2: 0 }