P+ - Bowser - Subaction - SpecialAirLw
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Stats
IASA: |
None |
Hitboxes active: |
32 |
Hitbox set 0 hits: |
32 |
Subaction Index: |
0x1d7 |
Scripts
Main
- AsyncWait(31.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if ((InternalConstantInt(PreviousAction) Equal scalar(281)))
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 80, wdsk: 0, kbg: 81, shield_damage: 16, bkb: 60, size: 8.2, x_offset: 0.0, y_offset: 5.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- else
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 16, bkb: 0, size: 8.2, x_offset: 0.0, y_offset: 5.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(108.0)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (CharacterExists) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(31.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- Subroutine(0x13c40)
- SyncWait(20.0)
- RemoveFlashEffect
SFX
- AsyncWait(3.0)
- SoundEffectStop(3844)
- SoundEffect1(3845)
Other
- AsyncWait(11.0)
- Rumble { unk1: 13, unk2: 0 }