P+ - Bowser - Subaction - ItemScrew_1
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Stats
IASA: |
None |
Hitboxes active: |
1-20 |
Hitbox set 0 hits: |
1, 3, 5, 7, 9, 11, 13, 15, 17, 19 |
Subaction Index: |
0x149 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
80 |
100 |
100 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
0 |
1 |
1 |
80 |
100 |
100 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
0 |
2 |
1 |
40 |
100 |
130 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
0 |
3 |
1 |
40 |
100 |
130 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
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Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- loop 10 times:
- Subroutine(External: gameAnimCmd_ScrewCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: 5.0, new_z_offset: 7.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: 5.0, new_z_offset: -7.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 19.0, new_z_offset: 7.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 19.0, new_z_offset: -7.0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Goto(ItemScrew GFX 0xc3e8)
SFX
Other
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }