P+ - Bowser - Subaction - EntryR
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Stats
IASA: |
None |
Subaction Index: |
0x1c2 |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 37 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
GFX
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
- loop 9 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- loop 10 times:
- FlashEffectOverlay { red: 128, green: 192, blue: 255, alpha: 120 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 0, green: 80, blue: 200, alpha: 0 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 128, green: 192, blue: 255, alpha: 120 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 60, red: 0, green: 80, blue: 200, alpha: 0 }
- else
- loop 9 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 10, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- loop 10 times:
- FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 120 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 200, green: 80, blue: 0, alpha: 0 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 255, green: 192, blue: 128, alpha: 120 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 60, red: 200, green: 80, blue: 0, alpha: 0 }
- SyncWait(60.0)
- RemoveFlashEffect
SFX
- AsyncWait(8.0)
- AsyncWait(3.0)
- SoundEffectTransient(3761)
- SyncWait(25.0)
- SoundEffect1(1452)
- SoundEffect1(3850)
- SyncWait(50.0)
- SoundEffect1(3848)
Other
- SlopeContourStand { leg_bone_parent: 6 }