P+ - Bowser - Subaction - AppealS
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Stats
IASA: |
120 |
Hitboxes active: |
34-35, 55-56, 70-71, 86-87, 108-109 |
Hitbox set 0 hits: |
34, 55, 70, 86, 108 |
Subaction Index: |
0x1be |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:34-35
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:55-56
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:70-71
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:86-87
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:108-109
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Scripts
Main
- Goto(AppealS_1 Main 0x24200)
GFX
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(53.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(69.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(84.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(106.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(31.0)
- SoundEffect1(1444)
- SyncWait(22.0)
- SoundEffect1(1444)
- SyncWait(15.0)
- SoundEffect1(1444)
- SyncWait(16.0)
- SoundEffect1(1444)
- SyncWait(22.0)
- SoundEffect1(1444)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(33.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(53.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(68.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(85.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(107.0)
- Rumble { unk1: 16, unk2: 0 }