P+ - Bowser - Subaction - AppealS

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 |

Stats

IASA: 120
Hitboxes active: 34-35, 55-56, 70-71, 86-87, 108-109
Hitbox set 0 hits: 34, 55, 70, 86, 108
Subaction Index: 0x1be

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:34-35

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 18 0 100 83 Slash Slash 0.75 3 4

Frames:55-56

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 18 0 100 83 Slash Slash 0.75 3 4

Frames:70-71

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 18 0 100 83 Slash Slash 0.75 3 4

Frames:86-87

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 18 0 100 83 Slash Slash 0.75 3 4

Frames:108-109

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 18 0 100 83 Slash Slash 0.75 3 4

Scripts

Main

  1. Goto(AppealS_1 Main 0x24200)

GFX

  1. AsyncWait(30.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(53.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(69.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  7. AsyncWait(84.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  9. AsyncWait(106.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(31.0)
  2. SoundEffect1(1444)
  3. SyncWait(22.0)
  4. SoundEffect1(1444)
  5. SyncWait(15.0)
  6. SoundEffect1(1444)
  7. SyncWait(16.0)
  8. SoundEffect1(1444)
  9. SyncWait(22.0)
  10. SoundEffect1(1444)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(33.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(53.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(68.0)
  7. Rumble { unk1: 16, unk2: 0 }
  8. AsyncWait(85.0)
  9. Rumble { unk1: 16, unk2: 0 }
  10. AsyncWait(107.0)
  11. Rumble { unk1: 16, unk2: 0 }