P+ - Bowser - Subaction - Dash
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
None |
Subaction Index: |
0xe |
Scripts
Main
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(11.0)
- EnableInterrupt(10009)
SFX
- AsyncWait(4.0)
- SoundEffect1(3799)
- SyncWait(12.0)
- SoundEffect2(3850)
- SyncWait(7.0)
- SoundEffect2(3848)
Other
- Rumble { unk1: 12, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(4.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(16.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(21.0)
- SlopeContourStand { leg_bone_parent: 6 }