P+ - Ivysaur - Subaction - Dash

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |

Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

    GFX

    1. AsyncWait(4.0)
    2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. Subroutine(0x13b20)
    4. AsyncWait(10.0)
    5. EnableInterrupt(10009)

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect1(5656)
    3. SyncWait(12.0)
    4. SoundEffect2(5707)
    5. SyncWait(15.0)
    6. SoundEffect2(5705)

    Other

    1. IntVariableSet { variable: LongtermAccessInt (0x4b), value: 0 }
    2. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    3. Rumble { unk1: 21, unk2: 0 }