P+ - Ivysaur - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3-4, 13-14, 17-21
Hitbox set 0 hits: 3, 13, 17, 19, 21
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Shieldstun Hitlag Targets
0 0 2 20 20 30 Grass Punch false 0.12 2 3
0 1 2 20 20 30 Grass Punch false 0.12 2 3
0 2 2 20 20 30 Grass Punch false 0.12 2 3
0 3 2 20 0 30 Grass Punch false 0.12 2 3
0 4 2 20 0 30 Grass Punch false 0.12 2 3

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Shieldstun Hitlag Targets
0 0 1 20 20 30 Grass Punch false 0.12 2 3
0 1 1 20 20 30 Grass Punch false 0.12 2 3
0 2 1 20 20 30 Grass Punch false 0.12 2 3
0 3 1 20 0 30 Grass Punch false 0.12 2 3
0 4 1 20 0 30 Grass Punch false 0.12 2 3

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Shieldstun Hitlag Targets
0 0 2 20 20 30 Grass Punch false 0.12 2 3
0 1 2 20 20 30 Grass Punch false 0.12 2 3
0 2 2 20 20 30 Grass Punch false 0.12 2 3
0 3 2 20 0 30 Grass Punch false 0.12 2 3
0 4 2 20 0 30 Grass Punch false 0.12 2 3

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Shieldstun Hitlag Targets
0 0 1 20 20 30 Grass Punch false 0.12 2 3
0 1 1 20 20 30 Grass Punch false 0.12 2 3
0 2 1 20 20 30 Grass Punch false 0.12 2 3
0 3 1 20 0 30 Grass Punch false 0.12 2 3
0 4 1 20 0 30 Grass Punch false 0.12 2 3

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. DeleteAllHitBoxes
  3. AsyncWait(2.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(2.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(12.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 2.5, x_offset: -5.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.12, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  17. SyncWait(2.0)
  18. DeleteAllHitBoxes
  19. AsyncWait(16.0)
  20. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  21. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  22. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  23. Goto(Attack100 Main 0x10940)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop Infinite times:
    1. SyncWait(5.0)
    2. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 6.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(5613)
  3. SyncWait(10.0)
  4. SoundEffect1(5613)
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(Attack100 SFX 0xc670)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 0, unk2: 0 }
  4. AsyncWait(12.0)
  5. Rumble { unk1: 0, unk2: 0 }
  6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  8. Goto(Attack100 Other 0x2898)