P+ - Knuckles - Subaction - Attack100
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Stats
IASA: |
None |
Hitboxes active: |
3-4, 9-10, 15-16, 21-22, 27-30 |
Hitbox set 0 hits: |
3, 9, 15, 21, 27, 29 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
Frames:21-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
Frames:27-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Normal |
Punch |
2 |
3 |
|
Scripts
Main
- AsyncWait(2.0)
- Subroutine(0x28940)
- SyncWait(4.0)
- Subroutine(0x28940)
- SyncWait(4.0)
- Subroutine(0x28940)
- SyncWait(4.0)
- Subroutine(0x28940)
- SyncWait(4.0)
- Subroutine(0x28940)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x27478)
GFX
SFX
Other
- AsyncWait(2.0)
- Rumble { unk1: 2, unk2: 2 }
- SyncWait(4.0)
- Rumble { unk1: 2, unk2: 2 }
- SyncWait(4.0)
- Rumble { unk1: 2, unk2: 2 }
- SyncWait(4.0)
- Rumble { unk1: 2, unk2: 2 }
- SyncWait(4.0)
- Rumble { unk1: 2, unk2: 2 }