P+ - Knuckles - Subaction - SpecialAirLwStart
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
Stats
IASA: |
None |
Partially Intangible: |
6-19 |
Hitboxes active: |
11-15 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x1e8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
365 |
Normal |
Kick |
false |
1.5 |
2 |
3 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 0.65, unk: 0 }
- Subroutine(0x1cc8c)
- SyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 58, size: 0.0, x_offset: 0.0, y_offset: 4.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
GFX
- Goto(SpecialLwStart GFX 0xdbc0)
SFX
- SoundEffect1(16768)
Other
- Subroutine(SpecialLwStart Other 0x6710)