P+ - Knuckles - Subaction - CatchDash

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: None
Hitboxes active: 10-11
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.125, x_offset: 0.0, y_offset: 6.0, z_offset: 12.0, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.6, x_offset: 0.0, y_offset: 7.0, z_offset: 6.3, set_action: 61, target: AerialAndGrounded, unk: None })
  4. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  5. SyncWait(2.0)
  6. DeleteAllGrabBoxes
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. Subroutine(CatchTurn SFX 0xef84)
    2. SyncWait(11.0)
    3. SoundEffect1(16866)
    4. SyncWait(13.0)
    5. SoundEffect1(16826)

    Other

    1. AsyncWait(36.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }