P+ - Knuckles - Subaction - SpecialNDig

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Stats

IASA: None
Fully Intangible: 43
Subaction Index: 0x39

Scripts

Main

  1. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  2. SetEdgeSlide(Unknown(2))
  3. AsyncWait(39.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
  5. ItemVisibility(false)
  6. SyncWait(2.0)
  7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 3 }
  8. AsyncWait(43.0)
  9. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 274 }
  10. Subroutine(0x26248)

GFX

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 12, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 12, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(4.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. AsyncWait(20.0)
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24707084), Bool(true), Bool(true)] }
  9. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 14, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  10. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 14, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  11. AsyncWait(47.0)
  12. loop Infinite times:
    1. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(24707096), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 28 }), Scalar(5.0), Scalar(4.0), Scalar(2.0), Scalar(0.0), Scalar(40.0), Scalar(40.0), Bool(false)] }
    2. Rumble { unk1: 14, unk2: 0 }
    3. SyncWait(4.0)

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(16765)
  3. SoundEffect1(16763)
  4. Rumble { unk1: 19, unk2: 0 }
  5. SyncWait(12.0)
  6. SoundEffect1(16765)
  7. Rumble { unk1: 19, unk2: 0 }
  8. SoundEffect1(16764)
  9. SyncWait(3.0)
  10. SoundEffect1(16870)
  11. if (RollADie value(6))
    1. SoundEffect1(16714)
  12. else
    1. if (RollADie value(5))
      1. SoundEffect1(16715)
  13. AsyncWait(42.0)
  14. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }

Other