P+ - Knuckles - Subaction - SpecialHi

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Stats

IASA: None
Subaction Index: 0x1e5

Scripts

Main

  1. IntVariableIncrement { variable: LongtermAccessInt (0x5c) }
  2. FrameSpeedModifier { multiplier: 1.1, unk: 0 }
  3. UnknownEvent { namespace: 0x10, code: 0x9, unk1: 0x0, arguments: [Value(0)] }
  4. AsyncWait(1.0)
  5. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
  6. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
  7. FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 1.2 }
  8. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  9. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Constant(0.0) }
  10. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  11. AsyncWait(2.0)
  12. if ((LongtermAccessInt (0x5c) LessThan scalar(2)))
    1. Subroutine(0x1cc0c)
  13. ChangeHurtBoxStateAll { state: Normal }
  14. AsyncWait(14.0)
  15. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(16766)

    Other

    1. Rumble { unk1: 13, unk2: 0 }