P+ - Knuckles - Subaction - CliffClimbQuick

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Stats

IASA: 35
Fully Intangible: 1-30
Subaction Index: 0xd8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. IntVariableSet { variable: LongtermAccessInt (0x59), value: 0 }
  3. AsyncWait(30.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(32.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  7. AsyncWait(34.0)
  8. AllowInterrupts
  9. AsyncWait(44.0)
  10. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

    SFX

    1. Subroutine(CliffJumpQuick1 SFX 0xf814)
    2. SyncWait(19.0)
    3. SoundEffect1(16866)
    4. SyncWait(12.0)
    5. SoundEffect1(16864)

    Other

    1. AsyncWait(30.0)
    2. SlopeContourStand { leg_bone_parent: 6 }