P+ - Knuckles - Subaction - SpecialNUpperFist
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
Stats
IASA: |
50 |
Fully Intangible: |
1-6 |
Partially Intangible: |
7-52 |
Hitboxes active: |
8-17 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x51 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
60 |
81 |
85 |
Normal |
Punch |
1.1 |
4 |
10 |
10 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
60 |
81 |
85 |
Normal |
Punch |
1.1 |
4 |
10 |
10 |
|
0 |
1 |
12 |
40 |
43 |
361 |
Normal |
Punch |
1 |
0 |
7 |
6 |
|
0 |
2 |
12 |
40 |
43 |
361 |
Normal |
Punch |
1 |
0 |
7 |
6 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
48 |
79 |
85 |
Normal |
Punch |
6 |
6 |
|
0 |
1 |
12 |
40 |
43 |
361 |
Normal |
Punch |
7 |
6 |
|
0 |
2 |
12 |
40 |
43 |
361 |
Normal |
Punch |
7 |
6 |
|
Frames:13-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
48 |
79 |
85 |
Normal |
Punch |
6 |
6 |
|
Scripts
Main
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 85, wdsk: 0, kbg: 81, shield_damage: 4, bkb: 60, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 43, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 43, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 85, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 48, size: 4.1, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteHitBox(1)
- DeleteHitBox(2)
- AsyncWait(17.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(30.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(56.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.08, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(6.0)
- SoundEffectOther2(16770)
- SoundEffectOther2(16770)
- SoundEffect1(16717)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- ItemVisibility(false)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
- Rumble { unk1: 32, unk2: 2 }
- Rumble { unk1: 20, unk2: 1 }
- ChangeHurtBoxStateSpecific { bone: 22, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 23, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 26, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 27, state: IntangibleFlashing }
- SetAirGround(10)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- ItemVisibility(true)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 4 }
- SyncWait(1.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 5 }
- UnchangeHurtBoxStateSpecific
- ChangeHurtBoxStateSpecific { bone: 19, state: IntangibleNoFlashing }
- SyncWait(1.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- Rumble { unk1: 20, unk2: 1 }
- AsyncWait(9.0)
- SetEdgeSlide(Unknown(2))
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 0.25, y_vel: 1.0 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(29.0)
- SetAirGround(10)
- AsyncWait(30.0)
- SlopeContourStand { leg_bone_parent: 0 }