P+ - Knuckles - Subaction - SpecialSGlideLoop
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Stats
IASA: |
None |
Subaction Index: |
0x3d |
Scripts
Main
- Subroutine(0x7660)
- IntVariableSet { variable: LongtermAccessInt (0x59), value: 1 }
- LedgeGrabEnable(EnableInFront)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- GraphicEffect(GraphicEffect { graphic: 38, bone: 22, x_offset: -3.0, y_offset: -0.8, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- loop Infinite times:
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 1.8, y_vel: -0.15, x_set: true, y_set: true })
- SyncWait(1.0)
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
GFX
- Subroutine(0x190a4)
- loop Infinite times:
- if ((RandomAccessInt(ThrowDataParam2) GreaterThan scalar(25)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 22, x_offset: -3.0, y_offset: -2.8, z_offset: 0.0, x_rotation: -20.0, y_rotation: 0.0, z_rotation: 11.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(9.0)
- SyncWait(1.0)
SFX
- SoundEffectTransient(16780)
Other