P+ - Knuckles - Subaction - AttackLw4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
None |
Partially Intangible: |
1-30 |
Hitboxes active: |
6-26 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
80 |
90 |
Normal |
Slash |
false |
7 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
- UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43029 }), Bool(false)] }
- ReverseDirection
- CallEveryFrame { thread_id: 9, script: 0x12c9c }
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- else
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThan scalar(0)))
- CallEveryFrame { thread_id: 9, script: 0x12c9c }
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SetEdgeSlide(Unknown(2))
- AsyncWait(26.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (OnGround) }
GFX
- Subroutine(0x190a4)
- Subroutine(0x1a3b4)
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 21, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(16868)
- SoundEffect1(166)
- AsyncWait(8.0)
- SoundEffectStop(105)
- AsyncWait(50.0)
- SoundEffectStop(16769)
- SoundEffect1(16715)
Other
- Subroutine(SpecialSDashHi Other 0x6068)
- AsyncWait(4.0)
- RumbleLoop { unk1: 0, unk2: 15 }
- AsyncWait(7.0)
- loop 4 times:
- Subroutine(0x1c674)
- SyncWait(2.0)
- Subroutine(0x1c80c)
- SyncWait(1.0)
- Subroutine(0x1c674)
- SyncWait(2.0)
- Subroutine(0x1c80c)
- SyncWait(2.0)
- Subroutine(0x1c674)
- SyncWait(2.0)
- Subroutine(0x1c80c)