P+ - Lucas - Subaction - AttackLw4

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Stats

IASA: 33
Hitboxes active: 15-20
Hitbox set 0 hits: 15
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-20

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shieldstun Hitlag Targets
0 0 17 40 90 361 Electric MagicZap false false 9 8

Scripts

Main

  1. if (BoolIsTrue RandomAccessBool (0x6b))
    1. BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
    2. BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
    4. GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    6. SoundEffect1(5209)
    7. SoundEffect1(5209)
    8. AsyncWait(14.0)
    9. ScreenShake { magnitude: 1 }
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 77, shield_damage: 15, bkb: 42, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
    12. SyncWait(6.0)
    13. DeleteAllHitBoxes
    14. CallEveryFrame { thread_id: 9, script: 0x25944 }
    15. AsyncWait(29.0)
    16. RemoveCallEveryFrame { thread_id: 9 }
    17. AsyncWait(32.0)
    18. AllowInterrupts
  2. else
    1. BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
    2. AsyncWait(14.0)
    3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
    4. SyncWait(6.0)
    5. DeleteAllHitBoxes
    6. CallEveryFrame { thread_id: 9, script: 0x25944 }
    7. AsyncWait(29.0)
    8. RemoveCallEveryFrame { thread_id: 9 }
    9. AsyncWait(32.0)
    10. AllowInterrupts

GFX

  1. Subroutine(0x28544)

SFX

  1. loop Infinite times:
    1. if (EnteringOrIsInHitLag)
      1. IfStatementAnd (not(ButtonHeld value(0)))
      2. BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
    2. if (ButtonHeld value(0))
      1. IfStatementAnd (BoolIsTrue RandomAccessBool (0x22))
      2. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
    3. if (ButtonPress value(0))
      1. IfStatementAnd (not(ButtonPress value(15)))
      2. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
    4. SyncWait(0.1)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
  3. AsyncWait(14.0)
  4. SoundEffectStop(191)
  5. Subroutine(0x22e0c)
  6. SoundEffect1(5132)
  7. SoundEffect1(5139)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 3, bone: 0, x_offset: 8.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
  9. Rumble { unk1: 16, unk2: 0 }
  10. AsyncWait(16.0)
  11. Rumble { unk1: 16, unk2: 0 }