P+ - Lucas - Subaction - Swing3_2
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Stats
IASA: |
14 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x12d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
6 |
60 |
0 |
100 |
160 |
Normal |
Paper |
0.3 |
20 |
0.2 |
4 |
1 |
|
0 |
3 |
6 |
60 |
0 |
100 |
160 |
Normal |
Paper |
0.3 |
20 |
0.2 |
4 |
1 |
|
Scripts
Main
- BeamSwordTrail { unk: 1 }
- AsyncWait(7.0)
- Subroutine(External: gameAnimCmd_HarisenSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 47, new_x_offset: 0.0, new_y_offset: -0.7, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 22, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- BeamSwordTrail { unk: 3 }
- SyncWait(2.0)
- AllowInterrupts
GFX
SFX
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(26.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }