P+ - Kirby - Subaction - AttackLw4

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Stats

IASA: 47
Partially Intangible: 1-10
Hitboxes active: 4-18
Hitbox set 0 hits: 4
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 30 100 50 Normal Kick 8 7
0 1 14 30 100 50 Normal Kick 8 7
0 2 14 20 85 28 Normal Kick 8 7
0 3 14 20 85 28 Normal Kick 8 7

Frames:11-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 30 100 50 Normal Kick 7 6
0 1 12 30 100 50 Normal Kick 7 6
0 2 10 20 85 28 Normal Kick 6 6
0 3 10 20 85 28 Normal Kick 6 6

Scripts

Main

  1. Subroutine(0x3cd00)
  2. ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 446, state: IntangibleFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 448, state: IntangibleFlashing }
  6. AsyncWait(3.0)
  7. if (not(BoolIsTrue LongtermAccessBool (0x79)))
    1. GraphicEffect(GraphicEffect { graphic: 15, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 456, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    5. CreateHitBox(HitBoxArguments { bone_index: 447, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    6. AsyncWait(10.0)
    7. UnchangeHurtBoxStateSpecific
    8. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
    9. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
    10. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
    11. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 10 }
  8. else
    1. ScreenShake { magnitude: 1 }
    2. GraphicEffect(GraphicEffect { graphic: 15, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. Subroutine(0x3ce90)
    4. Subroutine(0x3cde0)
    5. CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    6. CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    7. CreateHitBox(HitBoxArguments { bone_index: 456, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    8. CreateHitBox(HitBoxArguments { bone_index: 447, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    9. AsyncWait(10.0)
    10. Subroutine(0x3ce90)
    11. Subroutine(0x3cde0)
    12. UnchangeHurtBoxStateSpecific
    13. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 16 }
    14. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 16 }
    15. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 14 }
    16. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 14 }
  9. AsyncWait(18.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(46.0)
  12. AllowInterrupts

GFX

  1. Subroutine(0x3c610)

SFX

  1. AsyncWait(0.0)
  2. SoundEffectStop(191)
  3. SyncWait(3.0)
  4. SoundEffect1(113)
  5. SoundEffect1(168)
  6. SoundEffect1(107)
  7. SyncWait(3.0)
  8. SoundEffect1(113)
  9. SoundEffect1(115)
  10. AsyncWait(46.0)
  11. SoundEffect1(3088)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 18, unk2: 0 }
  4. AsyncWait(33.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }