P+ - Kirby - Subaction - AttackLw4
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    47 | 
                
                
                    | Partially Intangible: | 
                    
                    1-10 | 
                
                
                    | Hitboxes active: | 
                    
                    4-18 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    4 | 
                
                
                    | Subaction Index: | 
                    
                    0x60 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-10
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            14 | 
                            30 | 
                            100 | 
                            50 | 
                            Normal | 
                            Kick | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            14 | 
                            30 | 
                            100 | 
                            50 | 
                            Normal | 
                            Kick | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            14 | 
                            20 | 
                            85 | 
                            28 | 
                            Normal | 
                            Kick | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            14 | 
                            20 | 
                            85 | 
                            28 | 
                            Normal | 
                            Kick | 
                            8 | 
                            7 | 
                                        | 
                    
                
             
            Frames:11-18
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            30 | 
                            100 | 
                            50 | 
                            Normal | 
                            Kick | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            12 | 
                            30 | 
                            100 | 
                            50 | 
                            Normal | 
                            Kick | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            20 | 
                            85 | 
                            28 | 
                            Normal | 
                            Kick | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            10 | 
                            20 | 
                            85 | 
                            28 | 
                            Normal | 
                            Kick | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - Subroutine(0x3cd00)
 - ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
 - ChangeHurtBoxStateSpecific { bone: 446, state: IntangibleFlashing }
 - ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
 - ChangeHurtBoxStateSpecific { bone: 448, state: IntangibleFlashing }
 - AsyncWait(3.0)
 - if (not(BoolIsTrue LongtermAccessBool (0x79))) 
- GraphicEffect(GraphicEffect { graphic: 15, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 456, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 447, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(10.0)
 - UnchangeHurtBoxStateSpecific
 - ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
 - ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
 - ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
 - ChangeHitBoxDamage { hitbox_id: 3, new_damage: 10 }
 
 - else
- ScreenShake { magnitude: 1 }
 - GraphicEffect(GraphicEffect { graphic: 15, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - Subroutine(0x3ce90)
 - Subroutine(0x3cde0)
 - CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 456, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 447, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(10.0)
 - Subroutine(0x3ce90)
 - Subroutine(0x3cde0)
 - UnchangeHurtBoxStateSpecific
 - ChangeHitBoxDamage { hitbox_id: 0, new_damage: 16 }
 - ChangeHitBoxDamage { hitbox_id: 1, new_damage: 16 }
 - ChangeHitBoxDamage { hitbox_id: 2, new_damage: 14 }
 - ChangeHitBoxDamage { hitbox_id: 3, new_damage: 14 }
 
 - AsyncWait(18.0)
 - DeleteAllHitBoxes
 - AsyncWait(46.0)
 - AllowInterrupts
 
            GFX
            - Subroutine(0x3c610)
 
            SFX
            - AsyncWait(0.0)
 - SoundEffectStop(191)
 - SyncWait(3.0)
 - SoundEffect1(113)
 - SoundEffect1(168)
 - SoundEffect1(107)
 - SyncWait(3.0)
 - SoundEffect1(113)
 - SoundEffect1(115)
 - AsyncWait(46.0)
 - SoundEffect1(3088)
 
            Other
            - SlopeContourStand { leg_bone_parent: 1 }
 - AsyncWait(3.0)
 - Rumble { unk1: 18, unk2: 0 }
 - AsyncWait(33.0)
 - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }