P+ - Kirby - Subaction - SpecialN_11
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Stats
IASA: |
None |
Subaction Index: |
0x289 |
Scripts
Main
- AsyncWait(16.0)
- ChangeHurtBoxStateSpecific { bone: 430, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 431, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 2, bkb: 30, size: 3.28, x_offset: -0.94, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AddHitBoxDamage { hitbox_id: 1, add_damage: Variable(RandomAccessInt(ThrowDataParam2)) }
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 431, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 2, bkb: 30, size: 4.51, x_offset: 7.52, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AddHitBoxDamage { hitbox_id: 0, add_damage: Variable(RandomAccessInt(ThrowDataParam2)) }
- SyncWait(1.0)
- UnchangeHurtBoxStateSpecific
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 262, graphic: 1, bone: 400, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -8.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- AsyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 160 }
- AsyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 255, blue: 128, alpha: 0 }
- AsyncWait(8.0)
- RemoveFlashEffect
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 40, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(16.0)
- SoundEffect1(6840)
- SoundEffect1(169)
Other
- AsyncWait(17.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }