P+ - Kirby - Subaction - FinalStartR

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Stats

IASA: None
Fully Intangible: 1-60
Subaction Index: 0x1fc

Scripts

Main

  1. GenerateArticle { article_id: 5, subaction_only: true }
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 2.0, x_angle: 0.0, y_angle: 0.0 })
  4. TimeManipulation(2, 30)
  5. AsyncWait(22.0)
  6. GenerateArticle { article_id: 4, subaction_only: true }
  7. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  8. CameraNormal
  9. AsyncWait(23.0)
  10. UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(400), Scalar(80.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(false), Value(0)] }
  11. AsyncWait(30.0)
  12. UnknownEvent { namespace: 0x6, code: 0x13, unk1: 0x0, arguments: [] }
  13. AsyncWait(36.0)
  14. GenerateArticle { article_id: 7, subaction_only: true }
  15. ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
  16. AsyncWait(41.0)
  17. GenerateArticle { article_id: 6, subaction_only: true }

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(3086)
    3. SyncWait(15.0)
    4. SoundEffect1(3090)
    5. SyncWait(5.0)
    6. SoundEffect1(3091)
    7. SyncWait(3.0)
    8. SoundEffect1(3086)
    9. SyncWait(4.0)
    10. SoundEffect1(3088)

    Other

    1. ItemVisibility(false)
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    3. AsyncWait(17.0)
    4. Rumble { unk1: 17, unk2: 0 }
    5. AsyncWait(25.0)
    6. Rumble { unk1: 12, unk2: 0 }