P+ - Kirby - Subaction - AttackAirN

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Stats

IASA: 43
Auto Cancel Window: 1-2, 41-56
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Partially Intangible: 3-29
Hitboxes active: 3-29
Hitbox set 0 hits: 3
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 15 100 80 Normal Kick 7 6
0 1 12 15 100 80 Normal Kick 7 6
0 2 12 15 100 80 Normal Kick 7 6
0 3 12 15 100 80 Normal Kick 7 6

Frames:7-29

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 0 100 55 Normal Punch 6 5
0 1 9 0 100 55 Normal Punch 6 5
0 2 9 0 100 55 Normal Punch 6 5
0 3 9 0 100 55 Normal Punch 6 5

Scripts

Main

  1. AsyncWait(2.0)
  2. ChangeHurtBoxStateSpecific { bone: 448, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. CreateHitBox(HitBoxArguments { bone_index: 431, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 457, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 438, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 448, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(6.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 431, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 457, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 438, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 448, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AsyncWait(29.0)
  15. UnchangeHurtBoxStateSpecific
  16. DeleteAllHitBoxes
  17. AsyncWait(40.0)
  18. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  19. AsyncWait(42.0)
  20. AllowInterrupts

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(108)
    3. SyncWait(2.0)
    4. SoundEffect1(108)
    5. SyncWait(3.0)
    6. SoundEffect1(108)
    7. SyncWait(4.0)
    8. SoundEffect1(108)
    9. SyncWait(5.0)
    10. SoundEffect1(108)
    11. SyncWait(6.0)
    12. SoundEffect1(108)
    13. SyncWait(7.0)
    14. SoundEffect1(108)

    Other

    1. AsyncWait(2.0)
    2. Rumble { unk1: 17, unk2: 0 }