P+ - Sonic - Subaction - AttackAirN

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Stats

IASA: 34
Auto Cancel Window: 1-3, 31-50
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Partially Intangible: 1-50
Hitboxes active: 4-21
Hitbox set 0 hits: 4
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 15 15 100 361 Slash Slash 1.1111 8 8
0 1 11 15 105 361 Normal Slash 1 6 6

Frames:9-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 15 105 361 Normal Punch 5 5

Frames:15-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 15 105 361 Normal Punch 4 4

Scripts

Main

  1. AsyncWait(3.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1111, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 15, size: 5.85, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(5.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 15, size: 3.9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. DeleteHitBox(1)
  8. SyncWait(6.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 15, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(21.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(30.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(33.0)
  15. AllowInterrupts
  16. Subroutine(0x2c7d4)

GFX

  1. Subroutine(0x9e28)
  2. AsyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(3.0)
  5. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(1)] }
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 24, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  8. SyncWait(1.0)
  9. if (FacingLeft)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 4.0, y_offset: 8.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  10. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 4.0, y_offset: 8.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  11. SyncWait(11.0)
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3145752), Bool(true), Bool(true)] }
  13. AsyncWait(15.0)
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 270.0, z_rotation: -90.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 270.0, z_rotation: -90.0, scale: 0.475, randomize: None, terminate_with_animation: true })
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 270.0, z_rotation: -90.0, scale: 0.525, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(6485)
  3. SoundEffect1(6490)
  4. SoundEffect1(6492)
  5. loop 4 times:
    1. if (EnteringOrIsInHitLag)
      1. IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(8)))
      2. if (ButtonHeld value(6))
        1. IfStatementOr (ButtonHeld value(7))
        2. IfStatementOr (ButtonHeld value(8))
        3. SoundEffectStop(6500)
        4. SoundEffect1(6500)
    2. SyncWait(1.0)

Other

  1. ItemVisibility(false)
  2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  3. Subroutine(0x2430)
  4. AsyncWait(18.0)
  5. loop 2 times:
    1. Subroutine(0x2430)
    2. SyncWait(2.0)
    3. Subroutine(0x24c8)
    4. SyncWait(3.0)
  6. AsyncWait(29.0)
  7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  8. ItemVisibility(true)