P+ - Sonic - Subaction - SpecialSEndLoop
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Stats
IASA: |
None |
Hitboxes active: |
1-2, 4-7, 9-12, 14-17, 19-22 |
Hitbox set 0 hits: |
1, 4, 9, 14, 19 |
Subaction Index: |
0x1dd |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
45 |
100 |
361 |
Normal |
Slash |
false |
1.5 |
3 |
6 |
|
Frames:4-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:9-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:19-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Scripts
Main
- Subroutine(0x9e28)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 5.5, y_offset: 5.0, z_offset: 0.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 20.0, randomize: None, terminate_with_animation: true })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- loop 4 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- Subroutine(0x2e5ac)
- SyncWait(4.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(29.0)
- UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(2), Bool(false)] }
- DisableInterrupt(12288)
GFX
- if ((LongtermAccessInt (0x63) LessThan scalar(9)))
- DisableInterruptGroup(GroundJump)
- loop Infinite times:
- if ((LongtermAccessInt (0x63) GreaterThanOrEqual scalar(9)))
- EnableInterruptGroup(GroundJump)
- SyncWait(16.0)
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SyncWait(1.0)
- else
- EnableInterruptGroup(GroundJump)
SFX
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- SoundEffectStop(6552)
- SoundEffect1(6547)
- SoundEffect1(6553)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
- AsyncWait(17.0)
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
Other
- AsyncWait(34.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }